Then I ran marketing campaigns for surgery patients to hit the goals. Then they trained a bunch of other surgeons, and I advertised for surgeons with marketing campaigns. I remember starting with only one surgery, and one then two surgeons, and killing a lot of patients while they leveled up, heh. Or, sometimes you just need bodies to temporarily handle the influx, that can work too. I prefer not to do the research in Milton, plus being able to repeatedly hammer it for $20k is a nice cushion to have available.Īlso marketing is nice early on to advertise for trainable doctors and nurses, pick the good cheap trainable ones out of the stream and train them yourself, you'll save a lot of money in the long run. So once I switch research to that, I want it relatively quickly which means a built-up research staff and some money invested in research boosting equipment. But on a lot of these maps, you're going to have to research new treatments and some of those rooms don't allow medicine cabinets or other treatment boosts so unless you research higher levels of the treatment machinery you're going to kill a lot of patients. I don't remember if there are many or even any psychiatric diseases on that map though, so never invest before knowing.Īnd I do very well with research, yeah it's kind of a slow start and you have to be careful to keep steadily building staff and training levels without hamstring your cash. Psychiatry can be good for that too if you have the doctors - again, no equipment to upgrade or repair and with psychiatry nobody dies. I use something like pinstar's power ward - 6 beds, two nurses, two screens, all the monitors that will fit. They're fast and easy to diagnose, so you don't have patients hanging around losing happiness. So I run a short campaign for ward diseases and make bank off the +50-100% prices from two full wards. Wards are great because there's no machinery to upgrade or repair and the room itself is pretty cheap. Wards are pretty good for that - I make sure I have enough Ward nurses to staff at least two with a few extra, early on a mix of level 1 and 2 is fine as long as you keep training. early on I like to build up treatment capacity for something relatively simple, then run short marketing campaigns for that to fill the pipeline. I counteract the negative reputation by steadily building up marketing department. You do have to make sure that patients are happy going into treatment though, so remove bottlenecks, keep them moving, and don't have negative happiness reception ist/doctors / nurses - in fact the opposite is better, especially keep my eye out for charming receptionist, GP and diagnostic. That lowers your reputation a bit and slows down the mad rush to expand. I usually jack treatment prices WAY up at the beginning, like 50% to 100%. Send home anybody you don't have a facility for, but sort of keep track which are the most frequent and think about building that treatment next. Build up a super solid base first, then expand one by one after you have built up a big cash cushion, trained staff, and upgraded rooms. Don't try to get too big too fast, as you build rooms and buy more buildings your level goes up and you get harder diseases that are harder to cure.
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